I'm a pro (since decades bring food to the plate by painting and illustration and doing other graphics tasks, and receiving constantly great feedback from authors and project owners, and bosses, if one can define all that as pro, somehow), I hope I can give you some advice. I'm not a professional myself so I can't really come up with a solid argument against it or against the other software. I'll speak in more detail about Photo and painting down below. ![]() Even if the actual developers were not intending it to be so. So, sorry, but a +1 here to using Photo for actual painting, rather than Designer. ![]() The pixel persona in Designer is great but limited compared to Photo, so, for that kind of use (raster illustration, digital painting in general, concept art for games or movies), is better all the way directly with Photo, as a global tool. You can totally paint with Affinity Photo, and I like quite more its raster brush system that Designer's vector-to-raster or textured vectors (or pixel persona), specially for the lower accuracy on the strokes when translated to vector. Even for "pure brush work", so to speak, the image correction, export, cmyk mode, large resolution allowed in PS/Photo, etc, are not "optional", are absolutely key. These is an overall focus in the matter too often not considered, while it's pure reality check. That said, I hate concept art conceived that way, am a full brush illustrator. For this, Photo beats ANY of the tools mentioned in the thread, except Photoshop. More often with a combination of techniques so that it is fast but looks well. Concept art can be done "illustration style", or pure matte painting, or even just photo bashing. And than in Designer, actually, particularly, as you mentioned illustration and concept art. It is an indeed total requirement in most of the companies across many fields, so, if anything, you can indeed rebuild those workflows in Photo more likely than in the eye-candy traditional painting specialized tools. Significant amount (if not massive majority) of concept artists in video game companies, with all the money that the industry handles. Photo is VERY similar in functionality to Adobe Photoshop, and trust me, there are legions of professionals working with it ( I have, for decades) for digital painting. While is very, *very* rare for me to disagree with you, I have to, kindly, in this one. It's never to late to pick up a pencil and start learning, so I invite you to check out my YouTube Channel, my Website and my Courses here on Udemy to learn more about me and the art that I create.For illustration and concept art Affinity Designer might be better for you than Photo. It is this unique path that each of us follows which makes creating unique and original art so compelling. And as we go through life we are touched and shaped by many experiences. We are all artists with our own visions to share. ![]() I believe drawing and illustration is a skill not a gift! Which means that anyone can learn a skill it simply takes guidance, perseverance and a little patience. I have published drawing courses, ran google hangout sketching sessions and shared tutorials through social media but what I'm best known for is running a Youtube channel where I talk about and create Concept Art, Fantasy Art and more Specifically Creature Design. I'm a self-taught Freelance Digital Artist and Illustrator.
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